British build Treaty
British standard treaty build. Sheeps involved.


Overview
A build based on killing sheep. Good economic cards for the team if they also use sheeps/cows/pigs and gold-using ones.
Opening and Build Order
In the first age, build 12-16 houses and a market, and fill one livestock, then age up with 30vills+. Next, fill the second livestock, build a church, and advance to Age III as quickly as possible. Build 3 town centers and advance to Age V as quickly as possible. You should achieve this with around 70-80 villagers. Remember about the sheep/cows, and with that in mind, focus on gold mining. Set the factories to wood. Take the cards from the Capitol.
Upgrades
The British have a wide range of units, so you’ll need a lot of resources to upgrade all of them to Imperial level. Remember to take the card that upgrades longbowmen to rangers first, and the cards assigned to longbowmen will then change accordingly.
The Army: Rockets and Rangers
The unique units for the British are Rockets and Rangers. The Ranger is comparable to a skirmisher with slightly lower stats, and Rockets are good all-round long range artillery.
Pros and Cons
Pros
Lots of food from killing and gathering cows/sheeps.
Very flexible nation. zero weakpoints in case of units.
Good team cards - great nations for 3vs3 or 4vs4
strong cards for musks and hussars
Cons
sheep and cow need to be managed.
no strong unique units to play around.
Final Tips
Think about weakpoints in opponent civ and use it.
Try to make opponent busy, attack from different angles and make walls when pushing.
Use Hussar and Musk combo with few artillery to push opponent.
Enjoy game, keep army as close as possible to maximum and see how your opponent score is going down faster than you.
Cards in order
- 01

Ranching
Age I
You can now train cows from Livestock Pens or Farms.
- 02

Stockyards
Age I
Livestock fattens more quickly.
- 03

TEAM Wool Staple Ports
Age I
TEAM Livestock fatten faster. (For Indian allies, livestock generate more experience points. For Japanese allies, livestock generate more resources when tasked to Shrines.)
- 04

Fulling Mills
Age I
Villagers gather Food from livestock much faster.
- 05

Royal Mint
Age III
Villagers gather all Coin faster.
- 06

Factory
Age IV
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
- 07

Robber Barons
Age IV
Ships a Factory Wagon to your town, allowing you to construct a powerful Factory to produce resources or heavy artillery.
- 08

Cigar Roller
Age II
Villagers gather Coin from Estates and Rice Paddies faster.
- 09

TEAM Rum Distillery
Age I
TEAM Villagers gather Coin from Estates and Rice Paddies faster.
- 10

The Glorious Revolution
Age II
Provides your Church with unique British improvements.
- 11

Advanced Arsenal
Age II
Moves the Arsenal to the Commerce Age and enables more powerful Arsenal improvements.
- 12

Fencing School
Age II
All infantry train faster.